Lesson+Resources+Elem.

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**multiple topic websites**
http://smartmeasurement.wikispaces.com/

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All operations interactive []

Online Activities [] smart measurement []

** Logic puzzles **
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**Money**
K-3 This activity presents students with several money amounts in cents, and pictures of coins. Students are to click on combinations of the coins that add up to the given amount. It is interesting because there may be several ways to click on coins to add up to the amount. There is a timer and point scoring involved. When all the coins have been used, the player advances to the next level, although I did not see any difference in the difficulty from one level to another.
 * Coin Madness- Addition**

This is similar to the Coin Madness- Addition site, where students are presented with a money problem and they must click on coins. In this game students must solve a subtraction problem, i.e. 40 cents - = 15 cents. I personally found this more difficult than the addition game, but just as appealing.
 * Coin Madness- Subtraction**

Students must match a printed amount, i.e. "14 cents", with a picture containing the correct combination of coins. There are 6 pairs of cards that must be matched to complete a level. On the upper left side of the screen you can change to more difficult levels that use increasingly higher amounts, but none more than 99 cents.
 * Matching Money**

Students are presented with word problems and must drag the appropriate coins and bills to answer the question correctly. There are three levels: easy, medium, and advanced. In the advanced level students have to use their subtraction skills to make the correct change. There are no sound effects, and the feedback is just a few words to let the students know if their answer is correct or incorrect. If you need instructions they may be found at: []
 * Money Program**

At a garage sale, three potential customers make an offer for an item. By counting up the coins (including $1 coins) in their offer, you select the highest amount to earn points. You lose points if you select the lowest offer. Each game lasts one minute. The link above leads to a description of the game. To start the Garage Sale Wizard click on the red "Play Now" button at the top left side of the description window.
 * Garage Sale Wizard**

There are 3 topics to choose from: Identify money; Add money; Subtract money. In addition to coins and bills, there are a number of tools on a palette. At the top of he window is a "Help" button that will explain each tool adequately. This site is unique in that coins and bills can be flipped to show either the front or back side. Also helpful are the "Break up" tool that will transform any coin or bill into smaller denominations, and the "Group" tool that allows students to draw a circle around several coins and change those into coins of a larger denomination. The adding and subtracting games allow you to type in amounts in dollars and cents. The corresponding bills and coins are automatically displayed to the right, and then the student must type in the correct answer to the problem.
 * Money Workshop**

**Perimeter-Area**
K-2 A very colorful site with nice explanations of how to calculate both perimeter and area. Then students can practice calculating both on three different levels of difficulty.
 * Everything You Wanted to Know About Perimeter and Area**

On this excellent and colorful site are 6 different topic areas including "Angles and Triangles" and "Perimeters and Areas." Each activity has its own workspace with drawing and measuring tools. You can create as many separate pages as you like. You can also click on "Give Me A Challenge" in the upper right corner of the work area and be presented with a multiple choice question related to the topic you are investigating. Bucky reads each question aloud and provides encouraging audio feedback. You will want to explore each topic to determine the appropriate grade level.
 * Bucky's Geometry Workshop**

A rectangle with random dimensions is generated. Students can use the area formula and type in their answer, OR cover the rectangle with unit squares and count to get their answer.
 * Find the Area**

3-5 This site generates a random shape for measuring perimeter. You can check a box that will generate rectangles, or you may keep the irregular shapes. You can also control the area of the shape generated with a slider control. This site will also generate a chart that compares the perimeters and areas of the various shapes. Answers may be entered using the onscreen keypad.
 * Perimeter Explorer**

From the same collection as Perimeter Explorer, this site generates a random shape for measuring area. You can check a box that will generate rectangles, or you may keep the irregular shapes. You can also control the area of the shape generated with a slider control. This site will also generate a chart that compares the perimeters and areas of the various shapes. Answers may be entered using the onscreen keypad.
 * Area Explorer**

After creating a shape with "rubber bands" on this virtual Geoboard, you may click on the "Measures" button to see the area and perimeter of the shape.
 * Geoboard**

A very colorful site with nice explanations of how to calculate both perimeter and area. Then students can practice calculating both on three different levels of difficulty.
 * Everything You Wanted to Know About Perimeter and Area**

Although this site, IKnowThat.com is ad sponsored, and you are prompted to log-in as a free subscriber, you may use the site for free. In Bucky's Blueprints, students may choose from a list of 6 structures to build. The structures start with a one story house and students must calculate the area or perimeters of various rectangular shapes such as roofs, doors, and windows. The more advanced buildings require students to calculate the perimeters and areas of shapes other than rectangles, and the dimensions are in mixed units, such as feet and inches. There is an on-screen calculator provided for students to use, and a "Hint" button will remind the students of the formula they need to use to determine the correct answer.
 * Bucky's Blueprints**

On this excellent and colorful site are 6 different topic areas including "Angles and Triangles" and "Perimeters and Areas." Each activity has its own workspace with drawing and measuring tools. You can create as many separate pages as you like. You can also click on "Give Me A Challenge" in the upper right corner of the work area and be presented with a multiple choice question related to the topic you are investigating. Bucky reads each question aloud and provides encouraging audio feedback. You will want to explore each topic to determine the appropriate grade level.
 * Bucky's Geometry Workshop**

** Time ** **Activities**
A great game based on Little Red Riding Hood. Children need to set the clock at the correct times to stay ahead of the wolf. The clickable "buttons" are located on the lower part of the screen so they are easy for little ones to reach. Note: the wolf "eats" Red Riding Hood if the students make too many mistakes.
 * Grades k-2**
 * What's the Time Mr. Wolf?**

Students read the time in words and then stop the clock when the hands are in the correct position. You can adjust the speed of the hands. Good vocabulary practice.
 * Bang on Time**

In the time section of this website students work from a circular grid to tell the time one hour away, or one month away.
 * Measures**

A large interactive clock with buttons that allow the hands to be moved forward or backward in increments of 1 minute, 5 minutes, 15 minutes, or 1 hour.
 * Analogue Clock**

Two activities: The first will display the hands on the clock for any time entered. The second activity will randomly place the hands on the clock and students must enter the correct time. There are 3 levels for this activity. The 1st level generates times on the hour and half hour; the 2nd level to 5 minute intervals; the 3rd level to 1 minute intervals. My only complaint is that the clock could be larger in size.
 * Clock Wise**

This activity is similar to other online clocks that allow you to move the hands independently with one notable exception: you can spin the clock by its outer red ring to randomly move the hands of the clock.
 * Interactive Whiteboard Clock**

Given two clocks, students must adjust the hands of the second clock to reflect the change in elapsed time. In another problem students must read and adjust the time on a digital clock. Problems are presented in hours, minutes, and even seconds. The analogue and digital clocks appear randomly, but you may click on the "new problem" button as often as needed to generate the type of clock you want.
 * What Time Will It Be?**

You must download and install an executable file to run this program from your computer. You can display an analog clock, a digital clock, or both. Clocks can be moved and resized to fit your display. The time can be adjusted either forward or backward in time increments from 1 minute to 1 hour and everything in between. Move your mouse to the perimeter of the analog clock face and the minutes past the hour will be displayed. Clicking there will move the minute hand to that position. Click the numbers on the clock face to move the hour hand. The clocks can be running or stopped. Digital time can be shown in either 12 or 24 hour format.
 * Tell the Time**

Students must drag all 12 numbers to the appropriate place on an analogue clock face.
 * Fill the Digits on the Clock**

Remember the nursery rhyme? Well this fun game actually recites the rhyme, animates the mouse running up the clock, and then presents students with a time problem: "The clock struck..." and allows students to move the hands and then check their answer. You may choose time problems on the hour, or half hour. NOTE: the hour hand must be placed half way between numbers for any times on the half hour.
 * Hickory Dickory**

Students must drag the randomly generated words (five past, twenty to, half past) to the correct locations on a clock face. Times are in 5 minute intervals.
 * Fill the Words on the Clock**

Students manipulate the hands of an analog clock to a time that is either one hour earlier or later than a given clock. The increments may include times on the quarter past/to, half past, or on the hour. Instructions and feedback are both written and spoken.
 * One Hour Earlier/One Hour Later**

Both written and audio instructions are given. You may select either times in 30 minute (o'clock, half past), or 15 minute (quarter past, quarter to) intervals.
 * Set the Clock**


 * Grades 3-5**

A great site for helping children tell the time using both analog and digital times. However, the digital clock is displayed in 24 hour (military) time. This giant clock allows you to move the hands in increments of 1, 5, 10, 15, 30 minutes and 1 hour either forward or backward. Also displays AM and PM.
 * Class Clock**

Turn the clock forward or backwards in different time periods. Change time into words i.e. ten minutes past twelve. Uses both analog and digital times.
 * Clock**

A game that's good for demonstrating vocabulary associated with telling time. Uses both analog and digital. The animation and music are really FUN! To solve the problems presented in this game you must add hours and minutes to the current time, and select the new time from 3 digital clocks. The game window is somewhat small and may be hard to see for those furthest from the SMARTboard unless you use the full screen button.
 * Clockworks**

This site ask students to compare time in minutes and hours. There are 3 levels of difficulty. A sample question might be to determine if 65 minutes is greater than, less than, or equal to 1 hour. Students will select the correct sign: < > = to answer each question.
 * Calculating Time**

Students are presented with a time line, and asked to calculate the difference between two times. Problems vary in the level of difficulty, HOWEVER a 24 hour clock is used!
 * Difference Between Two Times**

Here's the description found on the website: "There are 2 clocks that have draggable fingers to set a ‘from’ and ‘to’ time. The number line shows whole hours and 15 minute intervals. You can annotate directly to this using the built in annotation and your notes will scroll with the number line. Using these tools you can demonstrate how to use a number line to calculate how much time there is between 2 given times." My recommendation is to use it over a period of time no greater than a few hours, so that the starting and ending times can remain on the same screen.
 * Elapsed Time Line**

Set the time in either 1 minute or 5 minute increments on two digital clocks, and then calculate the time between them. You may use either a 12 hour or 24 hour clock. No answers are given.
 * Compare Digital Clocks**

Similar to the previous website, but using analog clocks with movable hands. Again, no answers are given, but these could be used to help students visualize times given in a word problem.
 * Comparing Clocks**

Multiple subject web sites
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** Chemistry **
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 * Fish virtual fish tank ** -explore different species of fish create your own fish.

**living things**
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**human body**
Choose a variety of human body systems. Interactive activities []

** NASA kids club**
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** NASA student projects**
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**general** topics multiple subject areas
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**Biography writing** better bios
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 * Egypt **

** Government **
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map games
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**map skills**
Learn to use longitude and latitude to locate places on a map. []

interactive map []

**Plymouth settlers**
[|http://www.plimoth.org/education/olc/index_js2.html#]

Biography writing techniques
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**subjects g-m**
gifted personal development webquest []

**subjects n-t**
Think tic tac toe writing game []

**writing an essay**
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Writing exercises
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Subjects u-z
=Music=